Nov 12, 2006, 02:42 PM // 14:42
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#1
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Frost Gate Guardian
Join Date: May 2006
Profession: W/
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need build for Ritualist hero...
Oh, wait, NO I don't, because they didn't make one.
What gives, ANet? No love for the ritualists?
I personally think it was silly of them to put a quest in for an assassin Hero, but not a Ritualist.
It gives a real feeling of incompleteness. There's 2 Rangers, 2 Necros, 2 Warriors... But NO ritualist? I personally think it's just a poor decision on their behalf, and, if/when they come out with the Variable Profession hero, I guarantee that most players will make him a Ritualist.
What are your thoughts? Should they put in a ritualist hero? If they HAD to cut another hero for the new Ritualist hero, which do you think they should axe?
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Nov 12, 2006, 03:41 PM // 15:41
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#2
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Lion's Arch Merchant
Join Date: Jun 2006
Location: Netherlands, Woerden
Guild: Glob of Ectospasm [GoE]
Profession: R/
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Maybe they did it on purpose. Imagine: Displacement, Shelter, Union, Preservation.
How easy would GW get with those spirits?
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Nov 12, 2006, 04:34 PM // 16:34
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#3
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Frost Gate Guardian
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Anyone play a /rit 2ndary hero? I don't think there's a drop item button for heros is there?
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Nov 13, 2006, 12:46 AM // 00:46
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#4
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Academy Page
Join Date: Aug 2006
Location: Poland
Profession: A/
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Look, Each non Nightfall campaign got ONE hero. Factions got a Assassin. Thr Ritualist is also a Factions job, so it could only be in Cantha, but then there would have to be 2 heroes for Factions and Prophecies owners would be fed up.
That is my explanation, and I think it's a very accurate one. However I do think that there should be a Rt Hero. I think they should make it, so that non-Nightfall campaigns have 2 heroes. That way, every future expansion will have 2 Heroes, one for each extra job, and Prophecies owners should get a Mesmer. That way, there will be 2 'copies' of each basic job and 1 of each campaign exclusive job (Hint, hint, GM's :P)
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Nov 13, 2006, 04:21 AM // 04:21
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#5
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Frost Gate Guardian
Join Date: Feb 2006
Guild: DVD Forums (DVDF)
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They may have done some playtesting and came to the conclusion an AI controlled Rit with a strong build would simply be too strong. I would not be surprised by that. I certainly would have made a protector Rit.
Regards,
Cloudbunny
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Nov 13, 2006, 10:16 AM // 10:16
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#6
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Krytan Explorer
Join Date: Sep 2005
Guild: Clan W A S D [WASD]
Profession: W/E
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not quite sure why they didn't add one,and I agree, it was kinda dumb. oh well, we'll just have to wait until we get the hero who supposedly can have any prof (check your nightfall game manual)
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Nov 14, 2006, 05:40 PM // 17:40
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#7
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Frost Gate Guardian
Join Date: Jul 2006
Profession: Me/
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I'd rather have a ritualist over a leeroy -- I mean assassin any day.
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Nov 15, 2006, 02:46 PM // 14:46
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#8
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Wilds Pathfinder
Join Date: Mar 2006
Location: Meadow
Profession: Rt/
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Yes I do agree that they need a rit hero but when that "variable" hero that isn't in the game yet comes out...that sin hero will feel pain beyond what a mere mortal would suffer...umm yeah I'm fine with or without it but I'd prefer a primary rit over a secondary
---Follower of Grenth
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Nov 21, 2006, 08:03 PM // 20:03
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#9
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Yea, like bane was saying,
The rit hero will be showing up in my party, and parties of many others, very soon I believe.
When the new forgotten hero, Razah, is put into effect, I believe that he will be any profession that you want. I think this because the manuscript says, "Razah needs an identity, a personality, and a purpose." It also talks about how he will be asking questions and basically learning everything from you. Knowing this, I am speculating that this new hero will be of the prmary class of your choosing which, for most people, will be a rit.
One thing to look at before the decision is this:
The ability to keep spirits up comes into play. The AI might not know to put new spirits up when old ones die (probably will know but its possible they wont).
Another questions is, will the AI effectively use Rit Lord + boon of creation? To me the answer is no. The eles sometimes have a hard time using their attunements and that is a known fact so what would make ritualists use boon of creation + rit lord well either. With the somewhat newly added energy nerf of the energy cost of shelter, the Spirit spammer build we all know and love might not be run correctly on a AI character. My answer is they wont have enough energy to pull the build off and thus the only real purpose for a ritualist is for some sort of restoration healer (not saying thats a bad thing)
Possibly using interupts like leach sig or power drain will help the situation but afterall, it is only speculation.
Last edited by Brian the Gladiator; Nov 21, 2006 at 08:16 PM // 20:16..
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Nov 23, 2006, 10:59 PM // 22:59
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#10
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Lion's Arch Merchant
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
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I believe that adding a Hero with primary ritualist would need lots and lots of micromanagement.
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Nov 26, 2006, 12:14 AM // 00:14
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#11
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Jungle Guide
Join Date: Apr 2005
Guild: Looking...
Profession: E/
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I currently run one of my ele heroes as E/Rt, with ether progidy. Not as good as a 'proper' spirit Rit, but far better than nothing!
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Nov 26, 2006, 03:00 AM // 03:00
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#12
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Banned
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The AI would be hard to work out for an Item Ritualist, I'll tell ya that much.
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Nov 26, 2006, 01:13 PM // 13:13
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#13
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Jungle Guide
Join Date: Jan 2006
Location: NYC
Guild: The Circle Of Nine[NINE]
Profession: E/N
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Micromanagement? You would think that an MM would need micromanagement, but on the contrary, you don't. Olias is the most reliable MM next to the real thing I have played with.
A rt Hero would not be much different than the Rt henchie,but he/she would be using the skills you chose for them. That would make a big difference.
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Nov 26, 2006, 09:51 PM // 21:51
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#14
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Banned
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Either way, as soon as I get a chance at an Rt hero it's getting set up as a Rit Lord.
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Nov 27, 2006, 02:14 PM // 14:14
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#15
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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In the Nightfall Trial I used Dunkoro as secondary Ritualist and, against low levels on the island, he was a God...problem is without Spawning Power the Spirits will be fairly weak later on in the game.
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Nov 28, 2006, 12:32 AM // 00:32
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#16
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Krytan Explorer
Join Date: May 2006
Location: Michigan, USA
Guild: Us Are Not [leet]
Profession: E/
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Quote:
Originally Posted by Darkpower Alchemist
Micromanagement? You would think that an MM would need micromanagement, but on the contrary, you don't. Olias is the most reliable MM next to the real thing I have played with.
A rt Hero would not be much different than the Rt henchie,but he/she would be using the skills you chose for them. That would make a big difference.
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There is only one problem with your logic and that is, the MM doesnt rely on keeping enchantments on himself in order to function properly. unlike the MM build, the duel attune and rit lord builds need these enchantments. Boon of creation and rit lord (i know rit lord isnt an enchantment but its no different to the AI) must be kept up or the rit lord will lose all his energy and rit lord needs to say up or he will have too long of a recharge on the spirits. My ele doesnt always put up his attunes before every fight. Come to think of it, he almost never does which is why i dont think that the rit lord will either. This means u will have to do it "every single stinkin time". Not worth it to me when I have already beaten the game 4 times without a rit lord. Restoration healer with a couple spirits is a thumps up though.
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Nov 28, 2006, 02:02 PM // 14:02
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#17
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Krytan Explorer
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There are other builds than ritual lord. My ritualist is set up for weapons spells and a few attack spirits, and she does prefectly well in places like the fissure and cantha.
Besides, next big update there's going to be that hero that (apparently) can be any primary class.
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